Magic is opening its New York Comic Con booth today with early Star Trek play, while D&D has finally shown how all 13 World of Warcraft classes translate to the tabletop. One is a convention milestone; the other is the clearest look yet at how Wizards is adapting an MMO class system without simply dropping thirteen brand-new base classes into D&D.
Elsewhere, Paizo’s two final currently scheduled Pathfinder Society scenarios arrived yesterday alongside a new Starfinder Society mission, and Disney Lorcana has a Hyperia City rules session on the calendar for later today.
Magic brings Star Trek to NYCC before November’s release
New York Comic Con opens today, October 8, and Magic’s booth is built around getting Magic: The Gathering | Star Trek into players’ hands before the set’s November launch. Wizards is offering Star Trek Welcome Decks while supplies last, alongside an Enterprise-inspired experience and a Borg Queen, Perfection Manifest promo for attendees.
The timing is what makes this more than a normal convention booth. Star Trek does not release globally until November 13, so NYCC is one of the few places players can sit down with the set more than a month early. For people trying to decide whether the crossover feels like a real Magic environment rather than just a collectible event, hands-on play is more useful than another card gallery.
There is also a reveal panel tomorrow evening. Wizards has scheduled Magic: The Gathering at New York Comic Con for Friday, October 9 from 7:45–8:45 p.m. Eastern, with “all sorts of Magic reveals” promised. The booth is also carrying Reality Fracture, Marvel Super Heroes, Foundations, and a convention Secret Lair called Roadshow: So Salty.
On the calendar: NYCC runs October 8–11. The Magic reveal panel is October 9 at 7:45 p.m. ET. Magic: The Gathering | Star Trek prerelease begins November 6, with global release November 13.
See Wizards’ NYCC plans → · Read the Star Trek set overview →
D&D shows how all 13 World of Warcraft classes actually work
D&D Beyond has now broken down all 13 World of Warcraft classes, and the interesting part is how selectively they have been rebuilt. The book uses the 5.5e class framework as its base, then layers in six new subclasses, three revised subclasses, class-specific feature swaps, spells, feats, and more than forty specializations.
That means a Death Knight is still built from the Paladin chassis, but uses the new Oath of the Ebon Blade and runeforging rules. Demon Hunters are Rangers with a dedicated subclass and soul-fragment mechanics. Shamans begin with Barbarian and replace Primal Knowledge with totems, then branch into Elemental, Enhancement, or Restoration-style builds.
It is a practical way to solve a difficult adaptation problem. World of Warcraft’s classes are identities first and mechanical packages second; D&D’s classes carry far more of the game’s math and progression. Reusing familiar chassis lets the book chase the feel of Blood Death Knight, Mistweaver Monk, or Shadow Priest without asking the table to learn thirteen entirely separate progression systems.
The same preview also clarifies the scale around those classes: the expansion includes sixteen species, more than sixty spells, dozens of magic items, more than fifty monsters, thirty dungeon-boss stat blocks, seven dungeons, and twenty-three factions. It is looking less like a thin crossover book and more like a full campaign toolkit for Azeroth.
Date to know: D&D: World of Warcraft releases November 3, 2026.
See all 13 World of Warcraft class conversions →
Paizo’s latest Society scenarios mark a real organized-play milestone
Three new Paizo organized-play adventures became playable October 7: Pathfinder Society #8-07: In the Halls of Dead Justice, #8-08: Treatise on the Study of Clockwork, and Starfinder Society #2-07: Attack at the Freemarkets.
The Pathfinder releases carry extra weight because Paizo previously identified them as the final Pathfinder Society scenarios currently scheduled to be published by Paizo. That wording matters: it is not the same thing as saying Pathfinder Society itself is over, but it does make this pair a clear publishing milestone for the long-running organized-play line.
Both adventures are still very much tied into active campaign threads. In the Halls of Dead Justice sends 7th–8th-level Pathfinders into Gebbite politics and a trial by combat, while Treatise on the Study of Clockwork continues the Year of Clockwork Mystery for 5th–6th-level characters. Starfinder’s Attack at the Freemarkets continues the Beyond the Blood Door metaplot for 1st–2nd-level characters.
Read Paizo’s October adventure previews → · See the organized-play publishing update →
Lorcana’s Hyperia City rules session is today
Ravensburger has another Hyperia City Lorecast scheduled for today, October 8 at 10 a.m. Pacific. Rules Manager Kyle Gorbski is joining Greg Tito and JDZ Quests to walk through the set notes and answer rules questions ahead of prerelease.
That is worth watching if you are already brewing around ink drops. Hyperia City is introducing temporary ink as a resource across every color combination, so the edge cases matter more than they would for a set that simply adds a new named keyword. A rules-focused stream this close to prerelease should help settle timing and interaction questions before those cards start showing up across tables.
On the calendar: Lorecast is October 8 at 10 a.m. PT. Hyperia City prerelease begins October 16, followed by wide release October 23.
See today’s Lorecast details →
